![]() Possible workaround is using other containers without locking mechanisms. I am currently unaware if this is related to the game sometimes having issues re-loading chunks of map data when you have left & returned to an area, or if it might be related to the corrupt MD5 Hash Checksum issue. This problem has existed since at least ver7.10 on both PS4 & XB1- and before 1:37pm on STEAM's 7D2D page it still exists in the most recent patch- (P6.1 ver1.0.9 & 1.0.9.0). It can occur in BOTH SP & MP, Navezgane & Randomly Generated World. Trying to destroy the lock on these chests with a Iron Fireaxe or Steel Fireaxe nearly always results in destroying the chest- with all your items! The "crouching" technique of opening non-responsive items doesn't work either. They will not open, Pressing or holding down the (Δ) or (Y) buttons just causes it to make repeated clicking sounds instead of letting you unlock them, or enter a password. This causes them to show as "Locked" and they will not allow any interaction with them. Occasionally when saving or dying far away from your local map, any or all of your Secure Storage Chest's can be "Auto-Locked" without your knowledge or interaction. ![]() (as for Version 15 and beyond, zombies will now destroy your Storage Chests, if you are not near the zombie if will automatically go after the chests.).
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